Description: Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
- Node-based texturing. Allowing non-linear workflow and quick iterations.
- The industry standard for PBR texturing
- PBR Viewport
- Compatible with any game engine.
- The New Generation of Procedural Art
- Integrated bakers
- Production ready.